About

 

Dan Antonescu

Bio: Game Design & Programming Consultant

One of the most experienced Romanian game developers, Dan started making games back from 2002 and has worked on titles such as Realms of Torment/Mourning, The DaVinci Code, Field of Glory and Ground Control Redux for publishers like Sony Pictures Digital, Sony Online Entertainment, Slitherine and Rebellion.

Working on a complex project, as is Terran Shield, requires people who possess Dan’s passion and experience in order to see it through to the end. 

Besides his passion for turn-based strategy games, the X-COM series especially, Dan also enjoys games and series such as Dune, Warcraft and Starcraft, Total War, Homeworld, Ultimate General, Ultima, The Elder Scrolls, The Witcher, Fallout, Diablo, Demon Souls Dark Souls and Bloodborne, Assassin’s Creed, Thief, Tomb Raider, System Shock, Quake, Half Life, Call of Duty, Dune, Warcraft and Starcraft, Total War, Homeworld, great Battles, Field of Glory, Ultimate General, Ultima, The Elder Scrolls, The Witcher, Fallout, Diablo, Demon Souls Dark Souls and Bloodborne, Assassin’s Creed, Thief, Tomb Raider, System Shock, Quake, Half Life, Call of Duty, Il2 Sturmovik and Silent Hunter among many, many others.